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Attack Time

 
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Kamal
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Joined: 02 Jul 2008
Posts: 24

PostPosted: Thu Jul 03, 2008 3:52 pm    Post subject: Attack Time Reply with quote

As we know it is very botlike when u use the bot to the "fullest"..
for instance 300 Attacks.. or too many spyreports thats not human..
so i wanted to change the attacks and the spy"activitate"
in the tasks "bot" there is a warning:" Change attack time 60-70 (very aggressive) in 120-180 (human)..
how can i do this?
how can i change the attack time
pls need help!!!
KamaL
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Devil's Hand
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Joined: 17 Jun 2007
Posts: 1094

PostPosted: Thu Jul 03, 2008 8:06 pm    Post subject: Reply with quote

Change attack time 60-70 (very aggressive) in 120-180 (human)
it's only for attacking active players

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teminaterre
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Joined: 09 Jan 2009
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PostPosted: Thu Jan 15, 2009 11:31 am    Post subject: Reply with quote

Yes ok for active players...and so ? Where can we change that ?


Quote:
Algo. to attack Active player's :
if "Estimated Inactivity" reach "AT min" (Attack Time), then OA will probes to evaluate enemy, if you are strong enough, OA will set Attack status to "ready to go", then :
- wait 18 min
- recheck online status of player
- if ok, attack him
- if not, abort attack => player/planet is under surveillance


..so if i understoud :

first question :
If i start OA and have some marked active target in my DB...whitout make nothing more, the bot should explore galaxy to check the activity statut of my targets and begin probing after 120 minutes minimum ?
...where can change AT(min) ?

second question :
If i marked active targets in any differents galaxy...
From wich planet the bot will scan or attack ?
From the nearest, the one with enought ships ?
Or simply the one is selected for inactives targets ?


thx for answer ans sorry for my ingliche Smile
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Devil's Hand
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PostPosted: Thu Jan 15, 2009 11:42 am    Post subject: Reply with quote

teminaterre wrote:
Yes ok for active players...and so ? Where can we change that ?


Quote:
Algo. to attack Active player's :
if "Estimated Inactivity" reach "AT min" (Attack Time), then OA will probes to evaluate enemy, if you are strong enough, OA will set Attack status to "ready to go", then :
- wait 18 min
- recheck online status of player
- if ok, attack him
- if not, abort attack => player/planet is under surveillance


..so if i understoud :

first question :
If i start OA and have some marked active target in my DB...whitout make nothing more, the bot should explore galaxy to check the activity statut of my targets and begin probing after 120 minutes minimum ?
...where can change AT(min) ?

AT(min) is editable in the table...

second question :
If i marked active targets in any differents galaxy...
From wich planet the bot will scan or attack ?
From the nearest, the one with enought ships ?
Or simply the one is selected for inactives targets ?


thx for answer ans sorry for my ingliche Smile

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teminaterre
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Joined: 09 Jan 2009
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PostPosted: Thu Jan 15, 2009 12:07 pm    Post subject: Reply with quote

Ok so...to avoid that the bot send crazy attacks across galaxies, we must chose actives target around only one of us moon..... ok

About AT(min)...you told me i can change it in the "table"
i'm sorry i dont understand (table = tableau dans la banque de donnée ?)

can you show me a screenshot of the localisation of this tab please ?

(thx for fast answer P )
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Devil's Hand
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PostPosted: Thu Jan 15, 2009 12:40 pm    Post subject: Reply with quote

Edited :
Select a Row in Attack Time colomn and start edit (Is Target have to be selected before for that Row) :


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Last edited by Devil's Hand on Thu Jan 15, 2009 1:02 pm; edited 1 time in total
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teminaterre
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PostPosted: Thu Jan 15, 2009 12:54 pm    Post subject: Reply with quote

thx for the screen

everithing is clean now Wink
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teminaterre
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Joined: 09 Jan 2009
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PostPosted: Thu Jan 15, 2009 1:48 pm    Post subject: Reply with quote

One question yet:

Is bot for actives players works when bot for inactives is working ?
or must i click on "show target" and don't touch at the rest to finally ride my waked neigtbours ?


edit : maybee i have a problem...

if i look on the cdm window, there is often a lot of line like that :
Quote:

at java.lang.trhead.run(unknow source)

parsing problem on player name : ' f '
parsing problem on player name : ' f '
parsing problem on player name : ' f '
parsing problem on player name : ' f '


here a picture :



is it bad :S ?
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Devil's Hand
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Posts: 1094

PostPosted: Thu Jan 15, 2009 4:12 pm    Post subject: Reply with quote

parsing is not a problem, don't worry about it
and java.lang.InteruptedExeption = you are playing with the button Stop scanning, not a problem

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