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Devil's Hand
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Joined: 17 Jun 2007
Posts: 1094

PostPosted: Wed Jul 04, 2007 7:08 pm    Post subject: About OGame Automizer Reply with quote

Welcome in OGame Automizer : The way it must be played (OGame Client)

Official Web site :
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(For Guests the link is : OGameAutomizer.port25.biz)
Development Forum :

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Forum in French :

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Introduction
Currently OGame Automizer is the most powerful OGame Bot because it has Integrated Battle Simulator to simulate battles and evaluate enemy during farming, it can automatically attack inactive and active players. Also it has a Construction Queue, so you can add any buildings/technologies to it, even more, there is a Construction Simulator that can develop your planet in your place, it's very useful for new colony development (transporting "just in time" is not yet implemented, but it'll be done).
And even more, see screens and offered features.


Configuration :
OGameAutomizer.jar : OS compatible : Windows, Linux, Mac OS X (*)
OGameAutomizer.exe : OS compatible : Windows only
Installeted JRE 1.5 or better 1.6
CPU min. : 1Ghz processor
CPU rec. : 2Ghz processor DualCore and higher
Min screen resolution : 1024x768
Memory usage : 128 Mb, and 256 Mb with OGame Players Data Base
* - newer version uses Integrated Internet Browser and supports that feature only on x86 version of JRE for Windows, Linux and MAC OS

OGameAutomizer uses Unicode (see

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and
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Features :
- Multi Account Management / Multi Server
16 OGame account can be managed simultanously on Different Server : .de .pl .fr .it .org .ru .pt .ba .nl .gr .tw .com.hr .com.cn ...
- Fleet Saver
- Integrated Battle Simulator
- Auto-Attacking ACTIVE/INACTIVE players WITH/WITHOUT DEFENSES
- Construction Simulator
- AUTOMIZED PLANET DEVELOPMENT
- Spy Players Activity
- Sounds alert (attack, spying, new message, your attack is arriving to destination)
- E-mail you, if attacked
- Customizable Sounds (Place your Hard Core .mp3 in "MySoundsWhenI'mAttacked" to play them when you are attacked)
- Production Statistics
- Fleets movements
- Runtime overview of all planets (production and fleets)
- Automazed invest with Construction Queue
- Automazed transport fleet sending (fleet scheduler)
- Players Data Base
- Bot Time Activity Scheduler
- Integrated Browser (Mozilla or IE)
- Universal Fleet Sander (save fleet in less then 1 second)
- Proxy connection supported
- Languages support (translated in 21 languages)


Screenshots :

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Installation
unpack the zip file "OGameAutomizer.zip" in a folder
then try to run, if it's doesn't work, check if you have JAVA installed on your PC

Download and install : JAVA Runtime Environment (Java(TM) SE Runtime Environment)
on :

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Some features only disponible on Java 1.6 : Tray Icon, launch Web Default Browser
but OGame Automizer is compotible with JRE 1.5 (needed for Mail service, popup windows)


Run
Double click on "OGameAutomizer.exe" or "OGameAutomizer.jar",
if it's doesn't works, check if you have JAVA Runtime Environmentuse then use "run.bat"
if it's doesn't works also, edit "run2.bat" and modify the link to "java.exe"
Edit(or create) the file run2.bat (located in OA folder) copy this :

"C:\Program Files\Java\jre1.6.0_07\bin\java.exe" -jar OGameAutomizer.jar

Where "C:\Program Files\Java\jre1.6.0_07\bin\java.exe" is the path to the installed Java (edit/correct it, if doesn't correct)
Save the file and execute it (double click on run2.bat)


How to
1. Unblock the application with your Firewall
2. Use the integrated Internet Browser to logon on OGame site (see the OGame supported version) : ogame.com, ogame.fr, ogame.ru ...
3. Then click with Right Button on any link and select 'Copy Shortcut',
4. Automizer will starts automatically, if not
4.biz. paste it DIRECTLY IN 'SESSION KEY' FIELD, you will have something like this :
'http://ogame546.de/game/overview.php?session=ed2f5h4dab56'
in this mode you can SIMULTANEOUSLY difine Scheduled Tasks in OGame Automizer AND play in integrated Internet Browser

You can also Logon (Autologon) with OGameAutomizer, just entre your login and password
and be sure that the server address had been detected before

OGame Automizer comes with ABSOLUTELY NO WARRANTY and you are welcome to redistribute it


Fleet Saver
Immediately after attack detection,
1. OA try to determine witch planet is attacked, and WHILE you have any ships on attacked Planet => point 2
2. determine on witch planet OA can save your fleet
a. you have only one planet, save the fleet on ATTACKER PLANET
b. you have more then one planet, save the fleet on the more far planet from attacked (of cause OA determine have you or not needed deuterium for the trip)
3. Stop OA current job, if there is any
4. Start to Save the fleet by defining Scheduled Task with Get All Res., Get All Ships, Speed 10%


Connection
- DIRECT which represents a direct connection, or absence of proxy.
- HTTP which represents a proxy using the HTTP protocol.
- SOCKS which represents proxy using either SOCKS v4 or v5.


E-Mail configuration
Ex : GMail
SMTP Server : smtp.gmail.com Port : 465
Username :

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Password : *********
Enable STARTTLS


SMS API
How to Send SMS via HTTP:
* When you sign up for an HTTP/S account, you will be given a username, password and api_id: keep these at hand!
* Once your registration has been activated you will receive 10 free credits with which to test our service.
* Have the number you wish to send to ready in international format e.g. 448311234567.
* Open your browser (e.g. Internet Explorer), and type in your info in the address bar in the following sequence:

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* The text of your message must be formatted so that '+' signs replace spaces between words as above.
* Press 'Enter' on your keyboard and your message will be sent.


Support

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Included Projects in OGame Automizer with its respective GNU GENERAL PUBLIC LICENCES :
Charts based on jfreechart :

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Integrated Database is mckoi v1.0.3 :

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Skin System based on Substance :

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Integrated Browser based on dj Project (SWT Eclipse) :

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(Licence: LGPL)
SWT Eclipse :

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MP3 Player based on MP3SPI 1.9.4 :

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Mail System based on JavaMail API 1.4.1 Release :

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Battle Simulator based on modified JOBSIM Project :

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SystemIORedirect by John D. Mitchell, Jun 16, 1997


History
2008/05/15 v0.99
Construction Simulator, Automized Planet Development
2008/03/29 v0.97
SQL Embedded Database, Auto-Attacking ACTIVE WITH/WITHOUT DEFENSES, Upgraded Update System, Run extern program in case of attack
2007/12/24 v0.90
Http requests have been modified, Threading problems fixed (OA 100% stable), Bot optimizations
2007/11/29 v0.88
Skins support, 0.78 is supported
2007/11/07 v0.84
AUTO-ATTACKING INACTIVE WITH/WITHOUT DEFENSES
2007/10/23 v0.78
Integrated Battle Simulator
2007/10/21 v0.74
Universal Fleet Sander
2007/09/30 v0.70
Multi Account Management
2007/09/03 v0.66
E-mail you if attacked, Proxy connection supported, bot activity scheduler
2007/07/27 v0.60
Languages support
2007/07/21 v0.58
Construction Queue for Buildings/Tech, 0.76d is supported
2007/06/28 v0.54
Saving configurations, integrated Internet Browser, autologon
2007/06/19 v0.48
Spying the players activity
2007/06/16 v0.45
Players Data Base File
2007/06/02 v0.40
Web Browser (without JavaScript support)
2007/06/01 v0.36
Mp3 support, new massages window (with OGame skin), new sound 'your attack is arriving to destination'
2007/05/31 v0.35
On Java 1.6 only : Tray Icon, Online Support link from the program
2007/05/26 v0.32.7
add fleet detection on planet
2007/05/20 v0.30
Auto transport
2007/05/15 v0.25
Dynamic update of feet and resources
2007/05/14 v0.23
Automized Investment Buildings/Techs
2007/05/12 v0.20
Threading, time triggers and updates fixing, Gui of Transport/Resources Gathering, Shutdown works
2007/05/11 v0.15
Threading, time triggers, sounds, spy and attack detection
2007/05/10 v0.12
fleets mouvements list
2007/05/9 v0.10
planets lists
2007/05/8 v0.05
released some basic functions like : logon, download any pages, send a fleet ( ethereal rocks :) )


Copyright © 2007-2009 Devil's Hand

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Guide for OA Beginners

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